Exploring pitch and timbre through 3d spaces: embodied models in virtual reality as a basis for performance systems design.
Richard GrahamBrian BridgesChristopher ManzioneWilliam BrentPublished in: NIME (2017)
Keyphrases
- virtual reality
- virtual environment
- complex systems
- virtual world
- augmented reality
- computer interface
- virtual reality environments
- collaborative virtual environments
- three dimensional
- virtual museum
- computer graphics
- photorealistic
- human computer interface
- virtual laboratory
- computational models
- design process
- virtual reality technology
- interactive virtual
- engineering design
- virtual humans
- force feedback
- computer animation
- image processing