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High-Quality Volume Rendering Using Texture Mapping Hardware.
Frank Dachille
Kevin Kreeger
Baoquan Chen
Ingmar Bitter
Arie E. Kaufman
Published in:
Workshop on Graphics Hardware (1998)
Keyphrases
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graphics hardware
texture mapping
volume rendering
high quality
image based rendering
computer graphics
photorealistic
d objects
human faces
d mesh
highly accurate
high resolution
super resolution
depth map
d scene
real time
stereo vision
processing speed
image acquisition
image segmentation