Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments.
Joshua M. KnappJack M. LoomisPublished in: Presence Teleoperators Virtual Environ. (2004)
Keyphrases
- virtual environment
- limited field of view
- virtual reality
- computer graphics
- virtual world
- multi user
- serious games
- collision detection
- virtual objects
- physical space
- role play
- image processing
- virtual space
- virtual training
- object recognition
- field of view
- virtual characters
- synthetic characters
- social interaction
- computer vision