Behind the scenes of virtual reality: vision and motion.
Hitoshi OhzuKohei HabaraPublished in: Proc. IEEE (1996)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer vision
- computer graphics
- image sequences
- dynamic scenes
- three dimensional
- augmented reality
- photorealistic
- virtual world
- space time
- visual scene
- vision system
- real time
- complex scenes
- camera motion
- optical flow
- multi sensory
- motion capture
- virtual training
- human motion
- motion planning
- interactive virtual
- image processing
- motion tracking
- virtual space
- virtual museum
- computer generated forces
- virtual reality technology
- tangible user interface
- virtual laboratory
- virtual humans
- deformable objects
- multi user
- geometric structure
- humanoid robot
- moving objects