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View-dependent control of elastic rod simulation for 3D character animation.
Yuki Koyama
Takeo Igarashi
Published in:
Symposium on Computer Animation (2013)
Keyphrases
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view dependent
d scene
image based rendering
multiresolution
texture mapping
real time
computer graphics
photorealistic
hierarchical representation
multiscale
object recognition
dynamic programming
single image
multiple views
frame rate
d mesh