Personalized avatars for mobile entertainment.
Tomislav KosuticMiran MosmondorIvan AndrisekMario WeberMaja MatijasevicIgor S. PandzicPublished in: Mob. Inf. Syst. (2006)
Keyphrases
- context aware
- mobile games
- providing personalized
- virtual world
- mobile devices
- smart objects
- virtual environment
- mobile learning
- e learning
- video games
- mobile phone
- mobile applications
- mobile computing
- multimedia
- m learning
- information filtering
- handheld devices
- multi user
- mobile environments
- communication technologies
- virtual reality
- personalized services
- mobile communication
- user modeling
- mobile networks
- adaptive learning
- user profiles
- personalized recommendation
- user oriented
- smart phones
- virtual characters
- mobile technologies
- mobile commerce
- computer games
- ambient intelligence
- wearable devices
- neural network