Training social learning skills by collaborative mobile gaming in museums.
Jolien SchroyenKris GabriëlsKris LuytenDaniël TeunkensKarel RobertKarin ConinxEddy FlerackersElke ManshovenPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- social learning
- m learning
- social interaction
- digital signage
- social dimensions
- individual learning
- medical students
- learning community
- multi touch
- computational models
- mobile devices
- mobile phone
- learning process
- serious games
- mobile learning
- training program
- case study
- training set
- social psychology
- mobile games
- learning analytics
- pedagogical agents
- virtual environment
- educational games
- collaborative learning
- cultural heritage
- mobile applications
- learning experience
- context aware
- online learning
- knowledge management
- social media
- learning technologies
- metadata
- video games
- computer games
- augmented reality