Lessons down a rabbit hole: Alternate reality gaming in the classroom.
Shira ChessPaul BoothPublished in: New Media Soc. (2014)
Keyphrases
- game based learning
- digital games
- learning environment
- teaching strategies
- learning activities
- collaborative learning
- student learning
- pilot study
- interactive video
- lessons learned
- professional development
- online learning
- middle school
- digital game based learning
- educational games
- computer games
- human subjects
- school teachers
- virtual environment
- science learning
- secondary school
- foreign language
- video games
- mobile learning
- learning process
- elementary school
- primary school
- learning styles
- technology enhanced
- classroom instruction
- lesson plans