A Multi-Jammer Game With Latency as the User's Communication Utility.
Andrey GarnaevAthina P. PetropuluWade TrappeH. Vincent PoorPublished in: IEEE Commun. Lett. (2020)
Keyphrases
- user interface
- end users
- relevance feedback
- user preferences
- game playing
- communication cost
- computer games
- communication networks
- game theory
- physical space
- human communication
- low latency
- game theoretic
- educational games
- user satisfaction
- user model
- real time
- user defined
- utility function
- user queries
- user profiles
- recommender systems
- e learning
- information retrieval