Improving application layer latency for reliable thin-stream game traffic.
Andreas PetlundKristian EvensenPål HalvorsenCarsten GriwodzPublished in: NETGAMES (2008)
Keyphrases
- application layer
- network layer
- network congestion
- ddos attacks
- video streaming
- end to end
- transport layer
- resource utilization
- cross layer
- physical layer
- real time
- bandwidth allocation
- data streams
- response time
- network resources
- network bandwidth
- network traffic
- routing protocol
- congestion control
- optical flow
- intermediate nodes
- high quality