A Curriculum Design to Cultivate Creative Thinking Through Educational Games.
Sijie MaJunjie J. ShangHaiming XiaoPublished in: ICBL (2017)
Keyphrases
- educational games
- creative thinking
- curriculum design
- game design
- instructional design
- computer supported
- video games
- professional development
- game based learning
- problem based learning
- computer games
- educational technology
- learning tools
- blended learning
- thinking skills
- serious games
- project based learning
- game play
- technology enhanced
- foreign language
- learning systems
- teaching methods
- active learning
- learning technologies
- computer assisted
- collaborative learning