Measuring quality of experience for 360-degree videos in virtual reality.
Muhammad Shahid AnwarJing WangAsad UllahWahab KhanSadique AhmadZesong FeiPublished in: Sci. China Inf. Sci. (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- three dimensional
- photorealistic
- interactive virtual
- video frames
- virtual laboratory
- computer animation
- multi sensory
- virtual humans
- virtual museum
- virtual reality technology
- tangible user interface
- video content
- visual data mining
- video data
- pattern recognition
- video sequences