An out-of-character approach to emergent game narratives.
Simon ChauvinGuillaume LevieuxJean-Yves DonnartStéphane NatkinPublished in: FDG (2014)
Keyphrases
- game theory
- video games
- game play
- computer games
- educational games
- game theoretic
- game playing
- game based learning
- virtual world
- nash equilibrium
- digital games
- learning games
- real time strategy games
- handwritten characters
- chinese characters
- game development
- monte carlo tree search
- cooperative game
- online game
- game design
- real time
- learning experience
- cooperative
- learning environment
- real world