Leveraging Virtual Reality and Exergames to Promote Physical Activity.
Thomas StranickChristian E. LópezPublished in: HCI (39) (2021)
Keyphrases
- virtual reality
- physical activity
- virtual environment
- heart rate
- computer graphics
- three dimensional
- augmented reality
- virtual reality technology
- virtual world
- virtual museum
- wearable sensors
- virtual training
- virtual humans
- ambient assisted living
- virtual space
- tangible user interface
- smart environments
- e learning
- sensor networks
- social media
- user interface
- image processing