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Erratum to: Geometry-shader-based real-time voxelization and applications.
Shu-Huai Chang
Yu-Chi Lai
Chih-Yuan Yao
Kai-Lung Hua
Yuzhen Niu
Feng Liu
Published in:
Vis. Comput. (2016)
Keyphrases
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real time
high speed
three dimensional
real time systems
database
general purpose
graphics hardware
artificial intelligence
object recognition
control system
wireless sensor networks
high fidelity
realistic rendering