Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training.
Tim NagléScott BatemanMax Valentin BirkPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- computer software
- software developers
- software projects
- data sets
- computer based instruction
- software maintenance
- training process
- computer systems
- human resource development
- intelligent tutoring systems
- software systems
- training samples
- online learning
- software development
- test set
- training set
- object detection
- real time
- instructor led
- web based training
- neural network
- commercial software
- software package
- software design
- software tools
- embedded systems
- training examples
- statistically significant