Immersive Interaction Paradigms for Controlling Virtual Worlds by Customer Devices Exemplified in a Virtual Planetarium.
Andreas SchallerTim BiedenkappJens KeilDieter W. FellnerArjan KuijperPublished in: HCI (10) (2015)
Keyphrases
- virtual world
- physical world
- virtual environment
- virtual space
- virtual objects
- virtual reality
- face to face interactions
- natural interaction
- multi user
- mixed reality
- virtual characters
- electronic commerce
- immersive environments
- mobile devices
- virtual learning environments
- user interaction
- smart spaces
- wearable devices
- social context
- real environment
- virtual agents
- human interaction
- input device
- smart objects
- virtual humans
- virtual communities
- computer games
- human computer interaction
- user interface