Reactive Teaming for Intelligent Game Characters.
Frederick W. P. HeckelG. Michael YoungbloodNikhil S. KetkarPublished in: FLAIRS Conference (2010)
Keyphrases
- game theory
- video games
- game playing
- intelligent design
- computer games
- game design
- educational games
- serious games
- agent architecture
- virtual world
- intelligent systems
- learning games
- game theoretic
- game play
- decision support
- data sets
- reinforcement learning
- engineering design
- game based learning
- pursuit evasion
- reactive planning
- hidden markov models
- computational intelligence
- expert systems
- chain code
- perfect information
- scene images
- cooperative game
- decision making