Optimized implementation of the Lattice Boltzmann Method on a graphics processing unit towards real-time fluid simulation.
Nicolas DelboscJon L. SummersAmirul KhanNikil KapurCatherine J. NoakesPublished in: Comput. Math. Appl. (2014)
Keyphrases
- graphics processing units
- real time
- general purpose
- graphics hardware
- gpu implementation
- highly parallel
- parallel processing
- parallel computing
- efficient implementation
- computing systems
- parallel computation
- compute unified device architecture
- massively parallel
- graphics processors
- parallel implementation
- floating point
- parallel machines
- lattice boltzmann method
- high performance computing
- level set
- fault tolerance
- pairwise
- image segmentation