"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games.
Julia Ayumi BoppKlaus OpwisElisa D. MeklerPublished in: CHI (2018)
Keyphrases
- digital games
- digital game based learning
- computer games
- educational games
- game play
- educational tool
- foreign language learners
- educational contexts
- learning environment
- digital media
- serious games
- emotional state
- learning tools
- reinforcement learning
- machine learning
- secondary school
- end users
- computer science
- social networks