Exploring a Commercial Game for Adoption to Logistics Training.
Matthias KalverkampJannicke Baalsrud HaugeTheodore LimPublished in: APMS (2) (2022)
Keyphrases
- serious games
- game theory
- information technology
- supervised learning
- video games
- information systems
- test set
- computer games
- commercial games
- game theoretic
- training phase
- game playing
- training algorithm
- training set
- educational games
- training process
- virtual environment
- supply chain management
- game design
- online learning
- cooperative
- technology adoption
- logistics industry
- data sets