ITEM: Immersive Telepresence for Entertainment and Meetings - A Practical Approach.
Viet Anh NguyenJiangbo LuShengkui ZhaoDung T. VuHongsheng YangDouglas L. JonesMinh N. DoPublished in: IEEE J. Sel. Top. Signal Process. (2015)
Keyphrases
- virtual reality
- virtual environment
- multi user
- virtual world
- smart objects
- virtual reality technology
- three dimensional
- computer graphics
- augmented reality
- multimedia
- video games
- computer games
- field of view
- learning environment
- virtual reality environments
- user preferences
- face to face meetings
- meeting scheduling
- learning experience
- virtual space
- virtual characters
- database
- signal processing
- case study
- image processing
- data sets