Playing at Planning: Game Design Patterns from Disaster Response Practice.
Zachary O. ToupsWilliam A. HamiltonSultan A. AlharthiPublished in: CHI PLAY (2016)
Keyphrases
- design patterns
- disaster response
- computer games
- game playing
- learning games
- software engineering
- object oriented
- emergency management
- software systems
- situational awareness
- object oriented software
- software architecture
- video games
- game design
- game play
- real world
- design principles
- educational games
- process model
- learning objects
- serious games
- machine learning
- autonomous agents
- learning algorithm