Geospecific Rendering of Alpine Terrain.
Simon PremozeWilliam B. ThompsonPeter ShirleyPublished in: Rendering Techniques (1999)
Keyphrases
- terrain modeling
- real time rendering
- multiresolution
- computer graphics
- real time
- three dimensional
- texture mapping
- image generation
- high fidelity
- d scene
- high quality
- image synthesis
- image based rendering
- configuration space
- ray tracing
- cluster of workstations
- image based modeling
- ambient occlusion
- digital elevation models
- view dependent
- volume rendering
- graphics hardware
- photorealistic
- depth map