Evolving patch-based terrains for use in video games.
William L. RaffeFabio ZambettaXiaodong LiPublished in: GECCO (2011)
Keyphrases
- video games
- learning experience
- game play
- game design
- educational games
- complex environments
- computer games
- serious games
- machine learning
- virtual environment
- game playing
- image super resolution
- image patches
- quest atlantis
- image completion
- educational video games
- computer supported collaboration
- game development
- digital games
- texture synthesis
- learning strategies
- reinforcement learning