Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic.
Seung Woo ChaeSung Hyun LeePublished in: Comput. Hum. Behav. (2022)
Keyphrases
- game play
- multiple users
- public health
- video games
- online video
- user experience
- user interface
- video sequences
- emotional state
- computer games
- emotion recognition
- video data
- end users
- recommender systems
- learning processes
- serious games
- affective computing
- virtual characters
- game playing
- human decision making
- educational games
- information sharing
- user interaction
- social media
- game design
- learning experience
- user profiles
- software engineering
- infectious disease
- game engine
- multimedia
- learning algorithm