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Acceleration Techniques for GPU-based Volume Rendering.
Jens H. Krüger
Rüdiger Westermann
Published in:
IEEE Visualization (2003)
Keyphrases
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volume rendering
graphics hardware
ray casting
volume data
volume visualization
real time
processing speed
texture mapping
image based rendering
direct volume rendering
parallel processing
ct data
computer vision
times faster
computer graphics
x ray
general purpose
three dimensional