Workshop on Virtual, Augmented and Mixed Reality in Education (VAMrE 2017) Summary.
Kuo-En ChangJia ZhangTzu-Chien LiuPublished in: ISMAR Adjunct (2017)
Keyphrases
- mixed reality
- distance learning
- augmented reality
- learning games
- virtual world
- remote laboratories
- digital museum
- computer generated imagery
- promote learning
- virtual space
- higher education
- e learning
- educational technology
- intelligent environments
- online learning
- real environment
- virtual environment
- internet technology
- learning management systems
- learning tools
- virtual humans
- mobile learning
- human computer interaction
- mobile robot
- learning process
- computer vision