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CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility.

Elisabetta FarellaGianluca SchiavoMichela FerronDavide GiovanelliChiara LeonardiAnnapaola MarconiPaolo MassaAmy L. MurphyMichele NoriMarco Pistore
Published in: IEEE Pervasive Comput. (2020)
Keyphrases
  • pervasive computing environments
  • real time
  • data sets
  • mobile networks
  • context aware
  • service discovery
  • distributed architecture
  • pervasive learning
  • computer vision
  • expert systems
  • pervasive computing