On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities.
Mario Corrales-AstorganoDavid Escudero ManceboYurena Gutiérrez-GonzálezValle Flores-LucasCésar González FerrerasValentín Cardeñoso-PayoPublished in: LREC (2016)
Keyphrases
- serious games
- speech corpus
- automatic speech recognition
- speech synthesis
- virtual environment
- game design
- game engine
- design principles
- video games
- learning processes
- communication skills
- game play
- learning scenarios
- computer games
- educational games
- game development
- machine learning
- spoken document retrieval
- pattern recognition
- hidden markov models
- e learning