Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation.
Laura Aymerich-FranchPublished in: Cyberpsychology Behav. Soc. Netw. (2010)
Keyphrases
- virtual environment
- virtual characters
- virtual world
- serious games
- computer games
- synthetic characters
- game playing
- virtual reality
- virtual humans
- virtual agents
- role play
- social skills
- game players
- computer graphics
- physical environment
- game play
- virtual space
- human body
- imperfect information
- board game
- real time
- learning processes
- pac man
- computer poker
- online game
- human players
- video games
- card game
- virtual training
- real environment
- interaction model
- game based learning
- educational games
- online communities
- dynamic environments
- natural interaction
- haptic interaction
- game design