Simulating Virtual Humans Crowds in Facilities.
Diogo SchafferConrado BoeiraGabriel RockenbachGuilherme MaurerAndré AntonitschSoraia Raupp MussePublished in: SBGames (2018)
Keyphrases
- virtual humans
- virtual reality
- virtual environment
- embodied agents
- virtual training
- virtual world
- motion capture
- agent model
- human emotion
- multi party
- dialogue management
- cognitive map
- face to face interaction
- social skills
- computer graphics
- autonomous agents
- hand held
- multi agent
- viewpoint
- natural language
- virtual characters
- reinforcement learning
- image processing
- machine learning