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Towards Balancing VR Immersion and Bystander Awareness.
Yoshiki Kudo
Anthony Tang
Kazuyuki Fujita
Isamu Endo
Kazuki Takashima
Yoshifumi Kitamura
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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virtual reality
virtual environment
virtual world
augmented reality
computer graphics
three dimensional
virtual training
website
databases
management system
social context
virtual objects
haptic device
virtual reality environments