BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air.
Takahiro AraiAkifumi InouePublished in: OZCHI (2019)
Keyphrases
- virtual reality
- highly compressed
- virtual museum
- virtual environment
- computer graphics
- augmented reality
- long video sequences
- three dimensional
- photorealistic
- virtual humans
- virtual reality technology
- computer animation
- interactive virtual
- multi sensory
- computer vision
- real time
- virtual space
- multi user
- visual data mining
- virtual training
- cultural heritage
- video frames
- learning experience
- virtual world
- metadata
- virtual reality environments