A novel multithreaded rendering system based on a deferred approach.
Jorge Alejandro LorenzonEsteban Walter Gonzalez CluaPublished in: SBGames (2009)
Keyphrases
- computer graphics
- high fidelity
- real time
- high quality
- volume rendering
- ray tracing
- photorealistic
- d scene
- multi user
- ambient occlusion
- real time rendering
- image based rendering
- graphics hardware
- mutual exclusion
- consistency constraints
- image based modeling
- image generation
- light transport
- image warping
- image synthesis
- databases