Motivation for Corporate Training Through Feedback in Social Serious Games.
Christian ZinkeJulia FriedrichAnne HaefnerPublished in: ICE/ITMC (2018)
Keyphrases
- serious games
- corporate training
- social skills
- virtual environment
- online learning
- educational games
- video games
- design principles
- game design
- higher education
- social interaction
- computer games
- social networks
- computer mediated
- game play
- learning processes
- learning scenarios
- higher education institutions
- communication skills
- machine learning
- learning community
- databases
- case study
- multimedia
- digital games
- artificial intelligence