Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work.
Markku KekkonenHarri Oinas-KukkonenPiiastiina TikkaJanne JaakoAnna-Mari SimunaniemiMatti MuhosPublished in: PERSUASIVE (2018)
Keyphrases
- mobile applications
- participatory design
- lessons learned
- design decisions
- cooperative learning
- mobile devices
- m learning
- learning technologies
- mobile phone
- context aware
- usability testing
- mobile services
- user experience
- mobile environments
- educational technology
- case study
- mobile apps
- end users
- digital libraries
- cooperative
- language learning
- higher education
- object oriented
- search engine