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Mimicking Playstyle by Adapting Parameterized Behavior Trees in RTS Games.
Andrzej Kozik
Tomasz Machalewski
Mariusz Marek
Adrian Ochmann
Published in:
CoRR (2021)
Keyphrases
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video games
decision trees
game theoretic
neural network
computer games
serious games
data sets
mobile devices
tree structure
game theory
nash equilibrium
game design