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A New Line-based Algorithm for Real Time Haptic Interactions with Virtual Environments.

Anderson MacielSuvranu De
Published in: HAPTICS (2008)
Keyphrases
  • virtual environment
  • real time
  • learning algorithm
  • k means
  • virtual world
  • three dimensional
  • optimal solution
  • computer graphics
  • virtual reality
  • objective function
  • haptic interaction