Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.
David ConroyPeta WyethDaniel M. JohnsonPublished in: ICEC (2012)
Keyphrases
- imperfect information
- computer poker
- boolean games
- human players
- game play
- game theoretic
- game playing
- repeated games
- game tree search
- perfect information
- game theory
- pure nash equilibria
- card game
- computer games
- board game
- multi player
- user preferences
- real time
- opponent modeling
- video games
- game tree
- two player games
- computer programs
- multi agent decision making
- high speed
- low cost
- decision making
- minimax search
- imperfect information games
- current situation
- incomplete information
- educational games
- evaluation function
- frame rate
- nash equilibrium
- search algorithm
- user profiles
- decision problems
- playing games
- game mechanics
- high definition
- multi attribute
- game design
- game players
- soft constraints
- nash equilibria
- stochastic games