Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games.
Vishnu NairShao-en MaRicardo E. Gonzalez PenuelaYicheng HeKaren LinMason HayesHannah HuddlestonMatthew DonnellyBrian A. SmithPublished in: CoRR (2022)
Keyphrases
- video games
- game play
- learning experience
- game playing
- educational games
- computer games
- spatial data
- authoring tool
- user preferences
- online game
- game design
- learning process
- group awareness
- game players
- learning tools
- decision making
- game based learning
- spatial information
- game development
- learning systems
- mathematics learning
- computer supported collaboration
- educational video games