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Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation Games.

Hyunmi LimJeonghun Ku
Published in: Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
  • brain computer interface
  • active learning
  • visuo motor
  • neural network
  • image processing
  • data analysis
  • collaborative learning
  • event related
  • motor imagery
  • spinal cord injury
  • extensive form games