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Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation Games.
Hyunmi Lim
Jeonghun Ku
Published in:
Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
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brain computer interface
active learning
visuo motor
neural network
image processing
data analysis
collaborative learning
event related
motor imagery
spinal cord injury
extensive form games