Use of Digital Games for Educational Purposes Among Medical and Paramedical Sciences Students, Mashhad, Iran.
Masoumeh SarbazAlireza Banaye YazdipourSeyyedeh Fatemeh Mousavi BaigiAli DarroudiKhalil KimiafarPublished in: MIE (2023)
Keyphrases
- digital games
- learning environment
- game based learning
- secondary school
- learning contexts
- educational tool
- digital game based learning
- educational games
- role play
- educational contexts
- game design
- game play
- learning tools
- gender differences
- digital media
- computer games
- learning outcomes
- higher education
- distance learning
- serious games
- hong kong
- learning activities
- foreign language learners
- e learning
- learning materials
- learning experience
- computer science