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"We won" vs. "They lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play.
Edward Downs
S. Shyam Sundar
Published in:
Entertain. Comput. (2011)
Keyphrases
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game play
video games
computer games
video sequences
context aware
game design
case study
video data
learning algorithm
artificial intelligence
multimedia
reinforcement learning
image enhancement
video streams
serious games