Whole-Body Interaction and Representative Applications in Virtual Reality.
Xiaolong LouXinyi LiYuhaozhe ZhengYan ShiPublished in: HCI (38) (2022)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual space
- augmented reality
- computer interface
- computer graphics
- computer animation
- virtual humans
- three dimensional
- virtual world
- photorealistic
- virtual reality technology
- user interaction
- interactive virtual
- human computer interaction
- virtual museum
- virtual training
- computer generated forces
- virtual laboratory
- pattern recognition
- force feedback
- d scene
- image processing
- real time