Heading assessment by "tunnel vision" patients and control subjects standing or walking in a virtual reality environment.
Henry ApfelbaumAdar PelahEli PeliPublished in: ACM Trans. Appl. Percept. (2007)
Keyphrases
- virtual reality
- virtual training
- virtual world
- virtual environment
- virtual humans
- real time
- three dimensional
- virtual space
- computer graphics
- augmented reality
- force feedback
- virtual reality technology
- computer animation
- photorealistic
- virtual museum
- mobile robot
- control system
- interactive virtual
- autonomous robots
- visual field
- vision system
- computer generated forces
- tangible user interface
- image processing
- normal controls
- healthy controls
- multi sensory
- virtual reality environments
- computer vision
- legged robots
- visual data mining
- real environment
- visual servoing
- human operators
- dynamic environments
- knowledge discovery
- amyotrophic lateral sclerosis