Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote.
Maja WrzesienMaría José RupérezMariano Alcañiz RayaPublished in: INTERACT (2) (2011)
Keyphrases
- virtual reality
- mental health
- input device
- augmented reality
- virtual environment
- computer graphics
- virtual world
- three dimensional
- collaborative virtual environments
- multi sensory
- virtual museum
- virtual humans
- virtual space
- eye gaze
- virtual reality technology
- head movements
- search tasks
- expert systems
- visual data mining
- e learning
- smart phones
- hand gestures
- interactive virtual