Tuning Stressful Experience in Virtual Reality Games.
Susanna BrambillaGiuseppe BoccignoneNunzio Alberto BorgheseDaniele CrociLaura Anna RipamontiPublished in: CHItaly (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- computer animation
- photorealistic
- game players
- three dimensional
- computer games
- virtual reality technology
- game theory
- virtual humans
- digital games
- virtual training
- interactive virtual
- video games
- serious games
- game playing
- multi sensory
- tangible user interface
- visual data mining
- real time
- virtual laboratory
- virtual space
- collaborative virtual environments
- language skills
- game play
- privacy preserving
- machine learning
- data mining