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"I need to play three times before I kind of understand": A Preliminary Exploration of Players' Reasons for (and against) Replaying a Visual Novel.

Biying WangAbel Beng Heng AngAlex Mitchell
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • visual exploration
  • visual information
  • interactive visual
  • visual features
  • online game
  • visual perception
  • neural network
  • case study
  • high level
  • low level
  • games played
  • real time
  • orders of magnitude
  • board game