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"I need to play three times before I kind of understand": A Preliminary Exploration of Players' Reasons for (and against) Replaying a Visual Novel.
Biying Wang
Abel Beng Heng Ang
Alex Mitchell
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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visual exploration
visual information
interactive visual
visual features
online game
visual perception
neural network
case study
high level
low level
games played
real time
orders of magnitude
board game