That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds.
Austen L. HayesAmy Catherine UlinskiLarry F. HodgesPublished in: IVA (2010)
Keyphrases
- virtual world
- social context
- virtual communities
- virtual environment
- virtual reality
- social interaction
- face to face interactions
- multi user
- mixed reality
- social networks
- social networking
- social media
- receptive fields
- virtual humans
- virtual objects
- game based learning
- social relationships
- cross cultural
- information sharing
- virtual space